Vicky Victoria (
vickyblueeyez) wrote in
dw_suggestions2011-12-21 08:46 am
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Entry tags:
Paid Account Trial
Title:
Paid Account Trial
Area:
paid time
Summary:
Give users the option to have paid time for a certain length of time so see if they like it.
Description:
LJ had a feature where for free, you get two weeks of paid time. I think this would be useful for DW. By having this, users can preview what it's like to have paid accounts and therefore, if they like it, they would be more inclined to buy it. I would like to preview what it's like myself but am hesitant because I do not want to end up wasting money if I don't like it.
Poll #8877 Paid Account Trial
Open to: Registered Users, detailed results viewable to: All, participants: 87
This suggestion:
View Answers
Should be implemented as-is.
21 (24.1%)
Should be implemented with changes. (please comment)
5 (5.7%)
Shouldn't be implemented.
34 (39.1%)
(I have no opinion)
25 (28.7%)
(Other: please comment)
2 (2.3%)
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So, I am officially on the fence about this (usually I will either move business suggestions straight to Bugzilla if they'll work for us, and reject them with an explanation out of the queue if they won't, but if I have no strong opinion or if I have strong opinions in both directions, I'll let it out for discussion) and can possibly be swayed with a strong argument in either direction.
(Also, I quote from a blog entry made by the guy who owns/operates Pinboard: "It was my experience that people approached an online purchase of six dollars with the same deliberation and thoughtfulness they might bring to bear when buying a new car. Prospective users would hand-wring for weeks on Twitter and send us closely-worded, punctilious lists of questions before creating an account." He is so, so very right.)
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Since DW already keeps track of payment history would it be possible to allow one payment of $0.00? :|a Hrm... I was thinking it could somehow be done like the money orders, but I guess you guys have to manually approve the paid time after you receive the money for it...
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Someone gifted me paid time and I like what I see so far. If whoever did it is reading this, thank you.
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Users on Dreamwidth are very generous and we want everyone to love it as much as we do.
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But having said that, how about a 99¢ one week trial?
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For me the biggest psychological barrier is just setting up all the account information and then entrusting the vendor with my credit card info... which barrier seems even bigger in proportion to smaller transactions.
If there were a coin slot in the side of the monitor, I'd probably be buying stuff online far more than I do now.
(one great thing about Steam: you do this once, and can do transactions with any number of other vendors and let Valve, whom by this point you've already deemed to be worth giving your CC # to, handle the money bit.)
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Make it possible for other people to give 1-week subscriptions, with points, where you have to have bought a minimum of X points anyway? O:/
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Whatever you decide, I'll support that decision. Seriously, if you offer it, I'll completely talk it up. "AND! You can try it for a week for free!" Although, tbh, if I want someone to try DW and I think a paid account might be the thing that tips it for them, I just give them a month.
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Don't have a dog/pony/squirtle in this myself though.
EDIT: Didn't see
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Having an invite code required to make a free account might help with that (when those come back), but it's also true that invite codes aren't hard to get.
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Just throwing this out as an idea, I am not a business person and have no idea if this would make financial sense.
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There is already a system in place to "try out" a paid account: buy it for a month. $3 is nothing.
But what
What if there were a system whereby upon buying the first month ever of paid time you received 2 months, and the $3 was fully refundable until the first month was over. This would add a little extra incentive to the idea of starting a paid account (two for one!) and reassure some of the wafflers that if they hate it they can easily send it back.
There would have to be a: a way to flag each account that they'd already received the free trial (to—as people have suggested—keep people from canceling on day 28 again and again), and b: a way to refund people's money, which I assume might already exist.
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If it could be done without bugs I'd like people to be able to try a week of paid time though. That seems like long enough to explore some of the features, and if people want to fiddle with things longer, $3 for a month of testing stuff out isn't too much.
LJ made trial accounts their own separate account level, which I wonder if might be the reason it can get kind of buggy...
:|a I think one advantage of doing a trial for DW is that it gives users who have lots of icons on another service a chance to move them over to DW with the importer and play around, set everything up and make it homey, before putting down some money. You could do that after paying the $3, true, but I feel like I'd be more inclined to put money into something I already customized to my liking.
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(I imported from a "basic" LJ account that I never paid a penny for, so the initial move to a free DW account was an unmitigated upgrade for me... I never even thought of this.)
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I understand the "wow, it's just $3 and you get a month to play!" but if people want to weigh it before deciding if those $3 should go here or some other service, it seems like it's fair to allow that.
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"There is already a system in place to "try out" a paid account: buy it for a month. $3 is nothing."
I think this is the one where people in particular raised eyebrows, as $3 is not the same as $0.00.
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I also have a bit of a psychological barrier about spending money online, even in small amounts, because I know how small amounts add up if I get enthusiastic about something the way that I know I do; unless I have a strictly defined budget for online entertainment, one that I cannot impulsively go over, I cannot afford to lightly spend money online.
Offline, I control my impulsiveness with careful use of a cash entertainment budget and only using my debit card with deep forethought. Online, I still need to be careful.
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...Unless the points were non-transferable.
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The other thing we can do is publicise the gift a random user feature - there are also many DW enthusiasts who would happily gift a month's paid time to anyone who's not sure yet.
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The thing is, though, that it is a *random* user--it doesn't select for "people who are curious to try out a paid account." (Don't get me wrong, I love the "gift a random user" feature, I just don't think it quite solves the problem here.) I suppose maybe a comm like
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